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cslc generates a cycle based C++ simulator. C++ libraries contain the simulation engine and classes used to build the design infrastructure in the C++ simulator automatically.
The clsc translates the CSL input files into a C++ design hierarchy and interconnect. CSL vector specifications are translated into C++ vector writers which are automatically connected to the associated unit's ports. CSL architectural state  specifications are translated into architectural state writers which are automatically connected to the associated memory state element. Currently the vector and architectural state writers generate files. Future version will connect to sockets which will connect to the automatically generated testbench. The C++ simulator has a command shell which is used to control the execution of the simulator and to inspect the design using print statements, watch points, and break points. Currently the user is responsible for flattening the logic into single evaluation cones. This is a practice that is currently used widely in the industry by simulator writers. A cone checker will be implemented in future versions of the compiler. The cone checker will verify that the user C++ logic does not contain logic loops with in pipelines which break the cycle base simulation model.




















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